Nomads In Midgard Redux is a rogue like scenario inspired by the first Norse level "North" in the Fall Of The Trident campaign. Your units start in a randomised location and must search for a settlement to build a Town Center, after that you must survive 5 snow storms where enemies will attack you, If your Town Center falls, all is lost.

You can not get god powers in this scenario through ageing up, instead, you must explore the map for hidden Statues of Thor, offering 3 relics to these statues will grant you god powers. Optional side objectives will also appear as the level progresses, completing these will provide extra rewards for your town.

THIS MOD CHANGES UNITS/BUILDINGS AND TECHTREES, BE SURE TO DISABLE THIS MOD IF YOU WISH TO PLAY OTHER SCENARIOS, CAMPAIGNS OR MULTIPLAYER.

INSTALLATION
To install, move this mod to the top of your mod list so that crucial files like proto.xml and techtrees.xml overwrite everything else, otherwise parts of the scenario like god powers, and units unique to this mod will be broken.

DETAILS
- Overhauled version of Nomads in Midgard with dozens of changes and improvements
- Single player rogue like scenario designed with replay-ability in mind
- All 4 base factions are playable (no chinese DLC support)
- Comes with New Myth Tech and Relic Refresh mod built in
- Randomised enemy encounters, starting locations and resource placements
- Optional side objectives
- Dynamic fight music
- Scaling difficulty (makes the game harder the better the player is doing)
- New and modified god powers (most god powers in this scenario recharge over time and have removed damage caps)
- 20 Optional mutations
- 500 X 500 diameter map (considerably bigger than large maps)
- Over 2000 triggers in total to make it all work

DIFFICULTIES

Easy
- Begin with bonus resources
- No Fenris Wolves on first attack
- Fewer Nidhoggs

Moderate
- Enemy have classical age tech unlocked

Hard
- Higher frequency of enemies
- More enemy tech unlocked
- Most Large Gold Mines are replaced with medium ones
- Enemy Nidhoggs deal a small amount of bonus damage to heroes
- Enemy wolves move faster
- Fewer Relics

Titan
- Most Norse tech unlocked for enemies
- Some Relic benefits for enemies
- Medium Gold Mines are replaced with small ones
- Enemy Nidhoggs deal a moderate amount of bonus damage to heroes
- Enemy myth units deal more damage
- Enemy wolves move even faster
- Less starting food
- No longer start with a scout or vision god power (no Pegasus, Raven, Oracle or Priest)

Mutations (optional)
- Diplomatic Nepotism - Enemies get stronger with each storm survived
- Enraged - All Myth Units receive the Eclipse buff
- Expert Mode - Higher frequency of high tier enemies (Fenris wolves, Battle Boars, Nidhoggs etc)
- Fenris Fury - All Wolves are now Fenris Wolves
- Frozen Harvest - Farms die during storms
- Gold Please - Receive 10,000 gold and removes all gold mines
- Harsh Hunt - Increases the stats of all animals
- Hermes Boots - Significantly increases unit movement speed
- Hypothermia - Villagers are weaker during storms
- Landing Party - Raiders will land on the shores from Longboats every storm
- Lightning Workers - Increases worker efficiency but limits the amount you can train
- Master Mode - Enemy damage increased and side objective are harder
- Mythic Millennium - Can only train Heroes and Myth Units, increased favor gain
- Nidhogg Scourge - Nidhoggs are significantly more common
- Pandoras Box - Resources change and random events will occur at the beginning of the game
- Relic Rush - Massively increases the quantity of relics that spawn in the map
- Roulette Of Power - Randomise your current godpowers at the end of every attack wave
- Stalwart Atheism - Human Soldiers are stronger, but Myth Units can no longer be trained
- Starvation - Lose food overtime, if food hits 0, units take constant damage
- Tower Defense - Defensive buildings have significantly increased stats